Chits & Giggles

Board Game Deep Dives

Coming hot off the press last year, The Estates is a reimagining of an earlier German game called Neue Heimat (New Homeland) originally released in 2007. Having never seen wide distribution in the USA, Neue Heimat was an unassuming hidden gem of an auction game. We'll take a look at how, more than a decade after its original release, Neue Heimat's original design remains relevant and entertaining. #TheEstates

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Next up in our examination of Root, we'll get our feet wet with an examination of the Riverfolk Company. Easily the faction with the most interaction-heavy gameplay, the Riverfolk offers a lot of meta-gaming that affects the balance and narrative of the game in ways no other faction can. #Root

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Continuing our examination of Root, this time we're focusing on the mixed bag called The Vagabond. We'll take a closer look at the interactions the faction brings to the game, and highlight some problematic areas that comes with it. #Root

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We continue our examination of Root highlighting two factions this time, the Eyrie and Marquise de Cat and focusing on how it feels to interact with them, and how they fit into the “narrative” of the game that seems to be a key part of Cole's design. #Root

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This series represents a collection of my observations on Root after more than two dozen games. We won't really talk about the presentation of the game, or any of sort session reports; instead, the core focus will be on the different factions, how it feels to interact with them, and how they fit into the “narrative” of the game that seems to be a key part of Cole's design. #Root

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